Mutations
Each run you draft mutations one card at a time. Here are the 36 you can find from the start. 2 more are hidden, and 28 synergies appear only when the right pair meets. Those you will have to discover yourself.
Body
Iron Shellcommon
Mineral plates grow through your membrane. Drawback: Heavier body moves slower.
Mk II: Denser plates that weigh less.
Regenerative Gelcommon
Your cytoplasm knits itself back together.
Mk II: Regeneration nearly doubles.
Giant Coreuncommon
A second nucleus lets you grow far beyond normal limits. Drawback: Slower, and predators notice you from farther away.
Mk II: An even bigger, tougher body.
Glass Bodyrare
Razor-edged crystal lattice. Everything you touch bleeds. Drawback: Shatters easily: +35% damage taken.
Mk II: Sharper lattice: +30% contact damage.
Mirror Membranerare
A silvered skin. Incoming spines and spit can glance off and fly back at whoever threw them.
Mk II: Reflects more often, and reflections hit twice as hard.
Offense
Acid Spitcommon
Spit corrosive bile at the cursor. Burns over time.
Mk II: +50% damage, stronger burn, faster spit.
Bone Spikescommon
Calcified spines punish anything that touches you.
Mk II: Longer spines: +14 thorn damage.
Leech Mouthuncommon
A ring of hooked teeth drinks from everything you hurt.
Mk II: Deeper bite: +12% life steal.
Tendril Whipuncommon
Tendrils automatically lash the nearest enemy within reach.
Mk II: Longer, faster, harder lashes.
Explosive Sacrare
Detonate volatile sacs to blast everything nearby. Also erupts when you die. Drawback: Each detonation tears 12% of your max health.
Mk II: Bigger blast that tears you half as much.
Mimic Jawrare
Swallowing a creature copies its trait for 20s: crawler spikes, hunter speed, crystal or shell hardness, bug regeneration, spore clouds, lurker ambush.
Mk II: Copied traits last twice as long.
Frost Glanduncommon
Exhale a freezing burst: nearby creatures are frozen solid for a moment, then sluggish.
Mk II: Bigger burst and a longer freeze.
Eel Organrare
Discharge a bolt that leaps from creature to creature, stunning each one it touches.
Mk II: Two more jumps and more damage per jump.
Movement
Propulsion Saccommon
Vent pressurised gas to burst forward.
Mk II: Recharges much faster and goes further.
Blink Organrare
Fold space and reappear toward the cursor.
Mk II: Longer, more frequent blinks.
Slime Trailuncommon
Leave sticky slime that slows and burns pursuers. Slightly faster.
Mk II: Thicker trail: double burn, stronger slow.
Burrowing Gelrare
Sink into the floor: untouchable, unseen by hunters and faster. Bursting out jolts everything nearby.
Mk II: Longer dives, double eruption, faster recharge.
Wall Adhesionuncommon
Suckers grip stone: next to rock you move 35% faster and take 25% less damage.
Mk II: Grip from further away and move even faster.
Sensory
Predator Eyescommon
See farther, track rare prey, and strike harder at creatures that have not noticed you.
Mk II: Sharper eyes: more vision and ambush damage.
Mimetic Skinuncommon
Stay still to blend in: hunters only notice you at point-blank range.
Mk II: Blend in almost instantly and more deeply.
Echo Pulseuncommon
Emit a pulse that reveals hidden creatures for 6s, tracks rare prey and stuns small creatures.
Mk II: Wider, longer pulse that recharges faster.
Heat Sensecommon
See body heat: hidden lurkers glow, and you deal +15% damage to poisoned or slowed prey.
Mk II: Double bonus damage against weakened prey.
Lure Photophoresuncommon
A glowing lure on a stalk. Small prey drift toward you instead of away. Drawback: Hunters spot you from further away.
Mk II: A brighter lure with no extra attention.
Swarm
Buddinguncommon
Periodically pinch off short-lived offspring that hunt beside you.
Mk II: +2 offspring, born faster, tougher and fiercer.
Hive Mindrare
Offspring near you hit 40% harder and take 30% less damage. +1 offspring.
Mk II: A stronger link and +1 offspring.
Sacrificial Cloneuncommon
Pinch off a decoy copy of yourself. Hunters chase it; it bursts when destroyed or after 6s.
Mk II: Sturdier decoy with a much bigger blast.
Queen Coreepic
A queen nucleus: +3 offspring, born much faster.
Mk II: +2 more offspring.
Guardian Brooduncommon
Some offspring become shield-bearers: tougher, they orbit close and block projectiles.
Mk II: Shield-bearers are far tougher.
Forager Broodcommon
Some offspring become foragers that fetch nutrients and DNA for you.
Mk II: Foragers search much further.
Aberrant Biology
Fungal Crownrare
A crown of fungus exhales clouds of spores that sicken and slow enemies. Drawback: The crown is heavy: -5% speed.
Mk II: Bigger, more frequent, more toxic spores.
Quantum Membraneepic
Your membrane is only probably here. When struck, 45% chance to phase out of reality for 0.7s. Drawback: Recharges for 3s after each phase.
Mk II: Phases more often and recharges faster.
Time Larvaepic
A larva that feeds on seconds. Release it to slow everything around you.
Mk II: Wider, longer stasis.
Soul Leechepic
Killing anything sturdy tears out its soul: +6% damage per soul (up to 8) for 25s, and each soul heals you.
Mk II: Hold more souls, each one stronger.
Magnet Ciliacommon
A fringe of beating hairs draws nutrients and DNA to you from much further away.
Mk II: Reach half again as far.
Gravity Wellrare
Collapse a dense core for a moment: everything nearby is dragged toward you, the smaller the harder.
Mk II: A wider, longer, stronger pull.
Adrenal Sacuncommon
When you are badly hurt, a flood of hormones makes you faster, harder-hitting and quick to heal.
Mk II: Kicks in sooner and hits harder.